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Intellectual property protection in computer games and online games in Poland

Publication date: March 21, 2025

According to the definition, a “computer game” is a form of gameplay that takes place in front of a computer screen. It is also a program that enables it to run. This approach determines the key role of the technical structure of a computer game in its functioning. In simple terms, this game is composed of two key elements, namely the software (engine), which is the technical foundation, and the audiovisual and story layers, which build its unique character. This division is of key importance in relation to the legal classification of games, as well as the formation of case law in this area and means of protecting the rights of creators. It is worth pointing out that computer games are an extremely complex process that requires the cooperation of many specialists. The game consists of numerous components, often created by different authors, i.e. the game engine (which often comes from external suppliers), the story, graphics, animation, sound effects and other elements. This diversity makes it difficult to clearly assign a computer game in legal terms and requires an individual approach.

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EDIP, EDTIB – European Defense Industry Programme and European Defense Technological and Industrial Base – what they are and what they involve?

Publication date: March 21, 2025

The European Defence Industry Programme (EDIP) is a strategic initiative of the European Union aimed at strengthening the European defence technological and industrial base (European Defence Defense Technological and Industrial Base (EDTIB). EDIP is a continuation of previous programmes such as the European Defence Fund (EDF) and the European Defence Industrial Development Programme (EDIDP). This programme was developed in response to the growing security challenges in Europe and the need to increase the strategic autonomy of the European Union. EDIP supports the development of advanced defence technologies, increases the competitiveness of the defence sector in the EU and promotes cross-border cooperation between Member States in the field of military research, development and production. Its overarching objective is to create conditions for increasing the defence capabilities of EU countries while ensuring a more efficient use of financial and technological resources[1].

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AI FACTORY IN POLAND

Publication date: March 17, 2025

The European Union wants to create a federated, secure and hyper-connected ecosystem of data infrastructure and services that will enable:

  • development of innovative AI technologies,
  • development of close cooperation and coordination with other European countries,
  • making supercomputers available to the scientific and industrial sectors,
  • increasing European technological independence,
  • development of new AI applications in medicine, industry, cybersecurity and other sectors.

Following this decision, in July 2021, the Commission issued a regulation establishing the European High Performance Computing Joint Undertaking.

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Hosting services and related legal requirements

Publication date: March 05, 2025

The hosting service consists of sharing space on a server, which allows for storing website files and ensures their availability on the network. Hosting service providers offer different types of servers and technologies, which differ in terms of performance, security and price. Choosing the right hosting depends on the individual needs of the user deciding on such a service.

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AI Act Regulation – latest provisions entering into force

Publication date: February 24, 2025

Regulation 2024/1689 (AI Act) is the first regulation of the issue of artificial intelligence in EU law. It was issued in response to concerns related to the use of AI, including the risks of manipulation, surveillance and unequal treatment of citizens. The first provisions of the AI Act entered into force on 2 February 2025. They cover primarily the issues of AI literacy, prohibited practices and high-risk AI.

AI literacy

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