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Kiełtyka Gładkowski KG Legal has published an expert contribution in Infor, devoted to loot boxes in video games

Publication date: July 24, 2026

We are pleased to share that Kiełtyka Gładkowski KG Legal has published an expert contribution in Infor, one of Poland’s leading legal and financial publications, devoted to one of the most intriguing regulatory phenomena of the digital economy: loot boxes in video games.

“Loot boxes in video games: between gambling law and consumer protection – a regulatory analysis under Polish and European Union law”

The article goes far beyond the classic “are loot boxes gambling?” debate. By analysing the actual monetisation models used in modern games — particularly microtransactions involving paid acquisition of virtual packages with randomised content — we examine how these mechanisms interact with:

  • Polish gambling law and the statutory definition of a game of chance,
  • EU consumer protection rules,
  • digital services regulation,
  • taxation and compliance considerations,
  • and emerging concerns related to behavioural design and dark patterns.

One of the key conclusions is that the regulatory importance of loot boxes stems not only from their possible resemblance to gambling mechanisms, but also from the fact that such systems are frequently used by inexperienced consumers, including minors, who may be especially susceptible to manipulative design techniques aimed at increasing engagement and spending.

This is precisely the type of cross-sector regulatory issue in which our team has extensive experience — combining expertise in technology law, highly regulated industries, digital services, compliance, consumer protection and EU regulatory frameworks. We are proud that this experience is reflected in publications appearing in professional journals such as Infor.

Read the article here: Infor – Loot boxes in video games: between gambling law and consumer protection

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