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Influencer Product Placement in Open-World Games and Competition and Consumer Protection Law

Publication date: September 07, 2026

1. Factual background

The subject of this analysis is a marketing model for a physical product based on the use of influencer marketing combined with the environment of the game Minecraft. Online creators promote branded toys containing candy, widely available in retail sale, including in popular discount store chains. The campaign also involves creating and making available within Minecraft virtual counterparts of the promoted products, which function, inter alia, on servers, on maps and through game modifications.

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Digital evidence bundle as a modern means of organizing evidence

Publication date: July 07, 2026

The contemporary economic and social reality is undergoing an irreversible process of digitalization. Business activity, commercial communication, and marketing have largely shifted to the internet, e-commerce platforms, and social media. As a consequence, key legal events, infringements of entrepreneurs’ personal rights, acts of unfair competition, and unlawful actions affecting the goodwill and reputation of companies now leave traces almost exclusively in the digital sphere. Consequently, the traditional perception of evidence through the prism of paper documents bearing handwritten signatures has become insufficient in the realities of business transactions. Polish civil procedure meets these needs through the fundamental assumption of an open catalog of evidence. However, the dynamic development of technology forces the constant evolution of judicial practice and a full openness to next-generation evidence. In addition to traditional text files, today’s multifaceted economic processes require the management of complex data structures, such as metadata, advanced web analytics, system logs, and screenshots from social media platforms.

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